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Houdini for Realtime » Gltf animation is missing.
- Jochen Hanisch
- 12 posts
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Houdini for Realtime » Viewport measure tool
- Jochen Hanisch
- 12 posts
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Hi,
how do you can install the viewportmeasurtool.py from the SideFXLabs tools? The documentation says to open the viewer state browser to do this, but i can`t find the window as described…
tia
jo
how do you can install the viewportmeasurtool.py from the SideFXLabs tools? The documentation says to open the viewer state browser to do this, but i can`t find the window as described…
tia
jo
Houdini Learning Materials » Fog rays in houdini18
- Jochen Hanisch
- 12 posts
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Houdini Learning Materials » Fog rays in houdini18
- Jochen Hanisch
- 12 posts
- Offline
Houdini Learning Materials » Fog rays in houdini18
- Jochen Hanisch
- 12 posts
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Hello,
as a newbie I`m struggling with some light setups. How do you can make fog rays in houdini18? Found some tips about a atmosphere node and the litfog shader, but the atmosphere node is noted as deprecated and I have no idea to set this shader up. Any help is welcome.
Tia,
Jochen
as a newbie I`m struggling with some light setups. How do you can make fog rays in houdini18? Found some tips about a atmosphere node and the litfog shader, but the atmosphere node is noted as deprecated and I have no idea to set this shader up. Any help is welcome.
Tia,
Jochen
Technical Discussion » How to emit particle per point in point order?
- Jochen Hanisch
- 12 posts
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Thank´s mestela,
that´s great. Helps me a lot to learn. Nice combi with the assemble and sort node, have a deeper lock in to docs.
Thanks again!
that´s great. Helps me a lot to learn. Nice combi with the assemble and sort node, have a deeper lock in to docs.
Thanks again!
Technical Discussion » How to emit particle per point in point order?
- Jochen Hanisch
- 12 posts
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Hi,
i found this nice tutorial: ParticleStream [www.sidefx.com]
It´s an old one and with houdini v18 there is no particle node there anymore and i don´t know how to solve this in v18.
At 08:42 he use a torus as emitter and emitted the particles ordered in point order. How can you do this in v18?
tia,
jochen
i found this nice tutorial: ParticleStream [www.sidefx.com]
It´s an old one and with houdini v18 there is no particle node there anymore and i don´t know how to solve this in v18.
At 08:42 he use a torus as emitter and emitted the particles ordered in point order. How can you do this in v18?
tia,
jochen
Houdini Engine for Unity » Unity Universal Render Pipeline doesn't work
- Jochen Hanisch
- 12 posts
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yep, same here. Have the daily build 17.5.446 and unity3d 2019.3.0b12 installed for the really nice pdg tutorial from indie-pixel.
when i load a simple hda in a normal 3d unity3d project it works, but with urp not
when i load a simple hda in a normal 3d unity3d project it works, but with urp not
Houdini for Realtime » Game dev tool set - UV Peeler
- Jochen Hanisch
- 12 posts
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I have to try it, a small pic to show it inside modo with one click
Edited by Jochen Hanisch - Nov. 11, 2019 16:52:00
Houdini for Realtime » Game dev tool set - UV Peeler
- Jochen Hanisch
- 12 posts
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Hi,
I work a lot for realtime 3D with Ventuz and spend a lot of time to make 3D content realtime ready. With animated UV you can achive nice effects and therefor a UV peeler function would be nice inside the game dev tool set. Currently I start learning Houdine and use for this task Modo, it has a nice UV peeler function. I don´t know how to do such things manually inside Houdine. Is it possible to implement it in the tool set?
Tia,
jochen
I work a lot for realtime 3D with Ventuz and spend a lot of time to make 3D content realtime ready. With animated UV you can achive nice effects and therefor a UV peeler function would be nice inside the game dev tool set. Currently I start learning Houdine and use for this task Modo, it has a nice UV peeler function. I don´t know how to do such things manually inside Houdine. Is it possible to implement it in the tool set?
Tia,
jochen
Houdini Indie and Apprentice » Simple newbee question, copy a line along a circle
- Jochen Hanisch
- 12 posts
- Offline
Found it on myself
- Make a poly circle
- wrangle : vector a = set(0,0,0);
@N = normalize( a + @P);
- Make a line; and the trick is to align it along the z-axis ( thanks Indie-Pixel )
- copy to points the line to the circle points
- skin it
- done
- Make a poly circle
- wrangle : vector a = set(0,0,0);
@N = normalize( a + @P);
- Make a line; and the trick is to align it along the z-axis ( thanks Indie-Pixel )
- copy to points the line to the circle points
- skin it
- done
Houdini Indie and Apprentice » Simple newbee question, copy a line along a circle
- Jochen Hanisch
- 12 posts
- Offline
Hello,
this is my first post, apology if it`s to boring.
I want to make a simple ring, where i can control the middle hole the thickness etc.
My idea is, take a line make a circle and copy the line at the points of the circle. After this i skin it to get a primitive which i can extrude. I set the point normals of the circle that they point outwards, but the line is not copied with these orinetation.
How can i get the line copied along the circle with the right orientation?
tia
jochen
this is my first post, apology if it`s to boring.
I want to make a simple ring, where i can control the middle hole the thickness etc.
My idea is, take a line make a circle and copy the line at the points of the circle. After this i skin it to get a primitive which i can extrude. I set the point normals of the circle that they point outwards, but the line is not copied with these orinetation.
How can i get the line copied along the circle with the right orientation?
tia
jochen
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